package entidades;

public class Player {
	private Long playerID;
	private Long heroID;
	private Long item0;
	private Long item1;
	private Long item2;
	private Long item3;
	private Long item4;
	private Long item5;
	private Long kills;
	private Long deaths;
	private Long assists;
	private Long gold;
	private Long lastHits;
	private Long denies;
	private Long gold_per_min;
	private Long xp_per_min;
	private Long level;
	private Long slot;

	public Player(){
		
	}
	
	public Player(Long playerID, Long heroID, Long item0, Long item1, Long item2,
			Long item3, Long item4, Long item5, Long kills, Long deaths,
			Long assists, Long gold, Long lastHits, Long denies, Long gold_per_min,
			Long xp_per_min, Long level, Long slot) {
		super();
		this.playerID = playerID;
		this.heroID = heroID;
		this.item0 = item0;
		this.item1 = item1;
		this.item2 = item2;
		this.item3 = item3;
		this.item4 = item4;
		this.item5 = item5;
		this.kills = kills;
		this.deaths = deaths;
		this.assists = assists;
		this.gold = gold;
		this.lastHits = lastHits;
		this.denies = denies;
		this.gold_per_min = gold_per_min;
		this.xp_per_min = xp_per_min;
		this.level = level;
		this.setSlot(slot);
	}

	public Long getPlayerID() {
		return playerID;
	}

	public void setPlayerID(Long playerID) {
		this.playerID = playerID;
	}

	public Long getHeroID() {
		return heroID;
	}

	public void setHeroID(Long heroID) {
		this.heroID = heroID;
	}

	public Long getItem0() {
		return item0;
	}

	public void setItem0(Long item0) {
		this.item0 = item0;
	}

	public Long getItem1() {
		return item1;
	}

	public void setItem1(Long item1) {
		this.item1 = item1;
	}

	public Long getItem2() {
		return item2;
	}

	public void setItem2(Long item2) {
		this.item2 = item2;
	}

	public Long getItem3() {
		return item3;
	}

	public void setItem3(Long item3) {
		this.item3 = item3;
	}

	public Long getItem4() {
		return item4;
	}

	public void setItem4(Long item4) {
		this.item4 = item4;
	}

	public Long getItem5() {
		return item5;
	}

	public void setItem5(Long item5) {
		this.item5 = item5;
	}

	public Long getKills() {
		return kills;
	}

	public void setKills(Long kills) {
		this.kills = kills;
	}

	public Long getDeaths() {
		return deaths;
	}

	public void setDeaths(Long deaths) {
		this.deaths = deaths;
	}

	public Long getAssists() {
		return assists;
	}

	public void setAssists(Long assists) {
		this.assists = assists;
	}

	public Long getGold() {
		return gold;
	}

	public void setGold(Long gold) {
		this.gold = gold;
	}

	public Long getLastHits() {
		return lastHits;
	}

	public void setLastHits(Long lastHits) {
		this.lastHits = lastHits;
	}

	public Long getDenies() {
		return denies;
	}

	public void setDenies(Long denies) {
		this.denies = denies;
	}

	public Long getGold_per_min() {
		return gold_per_min;
	}

	public void setGold_per_min(Long gold_per_min) {
		this.gold_per_min = gold_per_min;
	}

	public Long getXp_per_min() {
		return xp_per_min;
	}

	public void setXp_per_min(Long xp_per_min) {
		this.xp_per_min = xp_per_min;
	}

	public Long getLevel() {
		return level;
	}

	public void setLevel(Long level) {
		this.level = level;
	}

	public Long getSlot() {
		return slot;
	}

	public void setSlot(Long slot) {
		this.slot = slot;
	}

}
